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ShowBlender LLC

1281 107th Ave
Oakland, CA, 94603
High-Resolution Solutions - Apple Software Development

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ShowBlender LLC

  • AI-Bias
  • BlendBuddy
  • ColdSpotting
  • Experiments
    • Procedural Generations
    • EvilEngineer
    • iOS Software Products
    • Mach Banding - Visual Illusions
    • YouTube Experiments
  • Blog
  • Contact Us

Unreal Engine - Testing the possibilities for Real-Time Motion Graphics

November 9, 2015 Joe McCraw

The Unreal Engine has been pushing the envelope of 3D gaming for years.  They continually impress us with improvements to their rendering platform.  I've been working with it for the past few weeks, and have found it really intuitive and easy to work with.   I'll be trying some things out in the next few weeks.  Stay Tuned!

-Joe McCraw

← BugFix: Unreal Engine 4.10 Third Person Tutorial.Artistic Asides: Fractal Art →

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Blog
ShowBlender is closed for business
about 2 years ago
Postponavirus Prototype: Using Machine Learning to discourage disease transmission via face-touching
about 5 years ago
Designing for the New A(I)udience
about 5 years ago
Videos Generated from Still Images using SinGAN
about 5 years ago
Automated Colorization of Black and White Images
about 5 years ago
UI Updates for ColdSpotting!
about 5 years ago
See No Evil
about 5 years ago
Utilizing Viral Youtube Challenges as Curated Data Sets for Deep Learning
about 6 years ago
e2 Tally System using Octopus and Swift
about 6 years ago
ColdSpotting - Wifi Network Diagnostics in Augmented Reality
about 7 years ago

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