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ShowBlender LLC

1281 107th Ave
Oakland, CA, 94603
High-Resolution Solutions - Apple Software Development

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ShowBlender LLC

  • AI-Bias
  • BlendBuddy
  • ColdSpotting
  • Experiments
    • Procedural Generations
    • EvilEngineer
    • iOS Software Products
    • Mach Banding - Visual Illusions
    • YouTube Experiments
  • Blog
  • Contact Us

MYO - Realtime Gesture Recognition with 3D transform

March 20, 2015 Joe McCraw

I joined the beta program over at Thalmic Labs a few months back, interested in their Gesture Recognition products.   The MYO is a great device which offers a broad array of applications for realtime visuals.  As a proof-of-concept, I made this video, demonstrating the how the MYO reacts to motion in 3-Dimensional space.

The accuracy and latency are fantastic.  The latency is much better than expected(especially considering that we used 3D transformations for our demo).  It was actually a little too sensitive for some scenarios, and for this demo I had to average the values to make it move smoothly.  

I'm interested in collaborating with others in exploring how to utilize this product to create dynamic live visuals.  I'm particularly interested in working with Musicians, Dancers and Theater techs.  If you are interested in non-profit health related projects I can imagine applications for the diagnosis of physical tremors, proprioception disorders, balance, mental health or muscular dystrophy as well.

Cheers!

-Joe

Tags myo, software, gesture recognition, 3d transformation, realtime effects

Reaction Diffusion Test Render 2

December 22, 2014 Joe McCraw

Quasi-Particles in a Three-Dimensional Three-Component Reaction-Diffusion System

C. P. Schenk, A. W. Liehr, M. Bode, and H.-G. Purwins

http://www.uni-muenster.de/Physik.AP/Purwins/RD/Literatur/hlrs1999.pdf

 

I love the look and feel of this reaction diffusion system.  Would be perfect for a Scientific conference visuals!  

Contact us for more info!

Tags high resolution motion graphics, chemical reaction, reaction-diffusion systems, realtime effects

Live 3D Transformation Using Realtime Data from WiiMote Via Bluetooth

November 18, 2014 Joe McCraw

Here is the first proof of concept for interfacing our Procedural Generations Motion Graphics software with the WiiMote.  

Works pretty well so far.  There is a balance between data sensitivity and aesthetics which turned out to be the real challenge in this experiment.  This iteration of the software smoothed the output from the WiiMote which makes the video look a lot better, but decreases the latency a tad.  

Tags procedural generation, live visuals, motion graphics, 3d transformation, realtime effects

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